Everything should be an experience

Updated: 7 hours ago
I'm painting my hallway this weekend. Dark walls, in a dark hallway. It's made me think about why I do things the way I do.
Everything I do has to be an experience.
It's true in life. The way my home feels. My dinner parties. My travel, and where I've lived. I've lived in 19 towns and cities across 9 countries, and travelled to 58 countries. Always thirsty for experiences. I genuinely believe the more variety you experience, the more you can bring to creating experiences for others.
And it's true of product work. The joy of my work is the range - some of it is boxes and arrows (apps), some is fabulous multimedia (Sydney Festival), and then there's everything in between. But the admin side of work also needs something - meetings, timesheets, reporting.
Inspiration
The key to executing the right experience is inspiration, preparation and being bold. The key to getting it right is to understand who you are creating it for - what will resonate with them.
Taking a gamble (being bold) on dark walls has taken some time to get to. Now, of course, AI can visualise it for me (will it feel right? how will it be perceived?). Gone are the days of colouring in a photo to see if it might work. I've gone through so many ideas, at speed but my driver is always "how do I want people to feel when I open the door to them?" welcomed with a bit of a warm cuddle was where I was headed....
Product design is the same. Before you start, look at how others do it, ask what the target user feels about them; show them and watch the reaction. Borrow from a totally different industry. Many (many) years ago, a frontend developer took my From and To dropdowns on an airline site and turned them into a map. She took something mundane and made it fun. Back then, that was innovative.
Preparation
As I write this, I'm waiting for my green frog tape and replacement roller heads to arrive. Dreading the prep work. But we all know it's necessary.
Meetings need prep too. I use a method from an agency I worked for, so I can't claim it as mine - but we all still use it:
Purpose - a one-liner on why we're here
Objectives - what we're trying to achieve
Agenda - the order we'll work through things to get there
Deliverables - what we walk out with
If you can't fill those in, you don't need a meeting.
Why I'm like this
Fundamentally, I like change. I like variety. I was a trustee for several years partly because it gave me something else to think about, and a chance to do things I don't do at work. That's not for everyone. It shapes how I work too - I actually relish a crisis. But that can cause problems for others - my zeal can unnerve people.
Tip
Many, many people don't like change. They like stability. If you're like me, don't unnerve people. Learn to take them along for the journey - let them enjoy it with you.
Starter for 10 - some useful links
Welcome to the Experience Economy by Pine and Gilmore - Harvard Business Review, 1998. The article that started the idea that experiences are something you design.
@homegirlsidea - this is just - as they say - my vibe
The Psychology of Human Computer Interaction (Card, Moran & Newell),
Don’t make me think by Steve Krug
The Design of Everyday things by Don Norman: Design and Usability for a general audience
The Humane Interface by Jef Raskin : Design, Usability GOMS and more
Any of Edward Tufte’s Books: Full of great design examples although not much on usability
Contextual Design by Hugh Beyer & Karen Holtzblatt: The Bible for requirements gathering
The Inmates are Running the Asylum by Alan Cooper: Personas plus Design




Comments